- Item Name Price Capacity Tiny Backpack Free 5 Small Backpack$100 10 Medium Backpack$250 25 Large Backpack$500 50 Huge Backpack$1,000 100 Item Name Price Capacity Small Silo$3,000 200 Medium Silo$6,000 400 Large Silo$12,000 600 Double Silo$18,000 800 Triple Silo$36,000 1,000 Item Name Price Capacity Potato$50,000 2,000 Lemon$100,000 4,000 Banana$150,000 6,000.
- You can enter codes by going to the twitter logo (look at picture at the right -) and then fill in the code. All the codes are down here. PS: The question marks are being solved. They will be known on 5 feb.
- Farming Simulator Roblox Hack
- Roblox Farming Simulator Quests Codes
- Roblox Farming Simulator Quests 2020
Apr 9th, 2019
Farming Simulator Roblox Hack
Farming Simulator (Roblox) is a simulator, where you collect wheat, sell it, with that money you can get better backpacks and tools, and then you get more wheat. There are alot of different areas, that you can get by collecting wheat. Farming Simulator (Roblox) is a simulator, where you collect wheat, sell it, with that money you can get better backpacks and tools, and then you get more wheat. There are alot of different areas, that you can get by collecting wheat. We go work on a farm for a day in Roblox! Subscribe Today! Roblox FARMING SIMULATOR https.
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Roblox Farming Simulator Quests Codes
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- -- Version: 2.82
- local onepieceGrandTrail = Instance.new('ScreenGui')
- local TextLabel = Instance.new('TextLabel')
- local TextLabel_3 = Instance.new('TextLabel')
- local autofarm = Instance.new('TextButton')
- local clicktp = Instance.new('TextButton')
- local admin = Instance.new('TextButton')
- local title_2 = Instance.new('TextButton')
- local darkdevs = Instance.new('TextButton')
- local skiddfarm = Instance.new('TextButton')
- --Properties:
- onepieceGrandTrail.Name = 'one piece Grand Trail'
- onepieceGrandTrail.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = onepieceGrandTrail
- Frame.BackgroundColor3 = Color3.new(0.666667, 0.333333, 0)
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.168431774, 0, 0.31122449, 0)
- Frame.Active = true
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(-0.0351663269, 0, -0.0275978632, 0)
- TextLabel.Font = Enum.Font.Fantasy
- TextLabel.TextColor3 = Color3.new(0.666667, 0, 0)
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.Position = UDim2.new(0.0689635575, 0, -0.0275978632, 0)
- TextLabel_2.Font = Enum.Font.Fantasy
- TextLabel_2.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.Position = UDim2.new(0.857901812, 0, -0.0275978632, 0)
- TextLabel_3.Font = Enum.Font.Fantasy
- TextLabel_3.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.Position = UDim2.new(0.784785867, 0, -0.0275978632, 0)
- TextLabel_4.Font = Enum.Font.Fantasy
- TextLabel_4.TextColor3 = Color3.new(0.666667, 0, 0)
- autofarm.Parent = Frame
- autofarm.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- autofarm.BorderSizePixel = 5
- autofarm.Position = UDim2.new(0.0305984635, 0, 0.186242342, 0)
- autofarm.Font = Enum.Font.Fantasy
- autofarm.TextColor3 = Color3.new(0, 0, 0)
- autofarm.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- kick.Name = 'kick'
- kick.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- kick.BorderSizePixel = 5
- kick.Position = UDim2.new(0.361319363, 0, 0.357344985, 0)
- kick.Font = Enum.Font.Fantasy
- kick.TextColor3 = Color3.new(0, 0, 0)
- kick.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local getrawmetatable = getrawmetatable or debug.getmetatable
- local make_writeable = make_writeable or setreadonly or changereadonly or change_writeable
- local backup = getrawmetatable(game).__namecall
- getrawmetatable(game).__namecall = function(u, ..)
- local packed = {..}
- for i = 1, #packed - 1 do
- end
- warn('Kick attempt at ' . os.time() . ' (' . tostring(unpack(a)) . ')')
- end
- return backup and backup(u, ..) or u[m](u, unpack(a))
- end)
- clicktp.Name = 'click tp'
- clicktp.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- clicktp.BorderSizePixel = 5
- clicktp.Position = UDim2.new(0.0305984318, 0, 0.35665369, 0)
- clicktp.Font = Enum.Font.Fantasy
- clicktp.TextColor3 = Color3.new(0, 0, 0)
- clicktp.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local Player = game.Players.LocalPlayer
- local UserInputService = game:GetService('UserInputService')
- local HoldingControl = false
- Mouse.Button1Down:connect(function()
- Player.Character:MoveTo(Mouse.Hit.p)
- end)
- UserInputService.InputBegan:connect(function(Input, Processed)
- if Input.UserInputType Enum.UserInputType.Keyboard then
- if Input.KeyCode Enum.KeyCode.LeftControl then
- elseif Input.KeyCode Enum.KeyCode.RightControl then
- end
- end)
- UserInputService.InputEnded:connect(function(Input, Processed)
- if Input.UserInputType Enum.UserInputType.Keyboard then
- if Input.KeyCode Enum.KeyCode.LeftControl then
- elseif Input.KeyCode Enum.KeyCode.RightControl then
- end
- end)
- autojoingamme.Parent = Frame
- autojoingamme.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- autojoingamme.BorderSizePixel = 5
- autojoingamme.Position = UDim2.new(0.361319512, 0, 0.185551018, 0)
- autojoingamme.Font = Enum.Font.Fantasy
- autojoingamme.TextColor3 = Color3.new(0, 0, 0)
- autojoingamme.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- autojoingamme.MouseButton1Down:connect(function()
- i love black men
- wait(3)local a=game.Players.LocalPlayer;local b=a.leaderstats.Level.Value;local c=game:GetService('ReplicatedStorage').remotes.createLobby;local d=game.ReplicatedStorage.remotes.startDungeon;local e=game:GetService('ReplicatedStorage').remotes:FindFirstChild('changeStartValue')local function f(b)if b>=55 then c:InvokeServer('Winter Outpost','Nightmare',0,true,false)d:FireServer()elseif b>=33 then c:InvokeServer('Winter Outpost','Insane',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Hard',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Medium',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Easy',0,true,false)d:FireServer()elseif b>=27 then c:InvokeServer('Desert Temple','Nightmare',0,true,false)d:FireServer()elseif b>=0 then c:InvokeServer('Desert Temple','Insane',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Hard',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Medium',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Easy',0,true,false)d:FireServer()end end;if workspace:FindFirstChild('games')then f(b)end;wait()local function g()if workspace:FindFirstChild('dungeon')then local h;local g=2e9;for i,j in pairs(workspace.dungeon:GetDescendants())do if j:FindFirstChild('Head')and j:FindFirstChild('Humanoid')then local k=(j.Head.Position-a.Character.HumanoidRootPart.Position).magnitude;if k<g then h=j;g=k end end end;return h end end;local function l()for i,j in next,workspace.dungeon:GetDescendants()do if j:FindFirstChild('Humanoid')and j:FindFirstChild('LeftUpperArm')and j:FindFirstChild('RightUpperArm')and j:FindFirstChild('RightLowerArm')and j:FindFirstChild('LeftLowerArm')and j:FindFirstChild('RightHand')and j:FindFirstChild('LeftHand')then j.LeftUpperArm:Destroy()j.RightUpperArm:Destroy()j.LeftLowerArm:Destroy()j.RightLowerArm:Destroy()j.LeftHand:Destroy()j.RightHand:Destroy()wait()end end end;local function m()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuefalse then e:FireServer()l()wait()m()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuetrue then game:GetService('RunService').RenderStepped:connect(function()if a.Character and a.Character:FindFirstChild('HumanoidRootPart')and a.Character:FindFirstChild(a.weaponEquipped.Value)then a.Character.HumanoidRootPart.CFrame=CFrame.new(g().HumanoidRootPart.Position-(6+0.25*1)*g().HumanoidRootPart.CFrame.lookVector+0.5*1*g().HumanoidRootPart.CFrame.upVector,g().HumanoidRootPart.Position)l()a.Character[a.weaponEquipped.Value].swing:FireServer()end end)end end;m()local n=game:GetService('TeleportService')while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value'bossKilled'then wait(5)n:Teleport(2414851778,player)end;endwait(3)local o=game.Players.LocalPlayer;local p=o.leaderstats.Level.Value;local q=game:GetService('ReplicatedStorage').remotes.createLobby;local r=game.ReplicatedStorage.remotes.startDungeon;local s=game:GetService('ReplicatedStorage').remotes:FindFirstChild('changeStartValue')local function t(p)if p>=34 then q:InvokeServer('Winter Outpost','Insane',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Hard',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Medium',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Easy',0,false,false)r:FireServer()elseif p>=27 then q:InvokeServer('Desert Temple','Nightmare',0,true,false)r:FireServer()elseif p>=0 then q:InvokeServer('Desert Temple','Insane',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Hard',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Medium',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Easy',0,true,false)r:FireServer()end end;if workspace:FindFirstChild('games')then t(p)end;wait()local function u()if workspace:FindFirstChild('dungeon')then local v;local u=2e9;for w,x in pairs(workspace.dungeon:GetDescendants())do if x:FindFirstChild('Head')and x:FindFirstChild('Humanoid')then local y=(x.Head.Position-o.Character.HumanoidRootPart.Position).magnitude;if y<u then v=x;u=y end end end;return v end end;local function z()for w,x in next,workspace.dungeon:GetDescendants()do if x:FindFirstChild('Humanoid')and x:FindFirstChild('LeftUpperArm')and x:FindFirstChild('RightUpperArm')and x:FindFirstChild('RightLowerArm')and x:FindFirstChild('LeftLowerArm')and x:FindFirstChild('RightHand')and x:FindFirstChild('LeftHand')then x.LeftUpperArm:Destroy()x.RightUpperArm:Destroy()x.LeftLowerArm:Destroy()x.RightLowerArm:Destroy()x.LeftHand:Destroy()x.RightHand:Destroy()wait()end end end;local function A()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuefalse then s:FireServer()z()wait()A()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuetrue then game:GetService('RunService').RenderStepped:connect(function()if o.Character and o.Character:FindFirstChild('HumanoidRootPart')and o.Character:FindFirstChild(o.weaponEquipped.Value)then o.Character.HumanoidRootPart.CFrame=CFrame.new(u().HumanoidRootPart.Position-(6+0.25*1)*u().HumanoidRootPart.CFrame.lookVector+0.5*1*u().HumanoidRootPart.CFrame.upVector,u().HumanoidRootPart.Position)z()o.Character[o.weaponEquipped.Value].swing:FireServer()end end)end end;A()local B=game:GetService('TeleportService')while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value'bossKilled'then wait(5)B:Teleport(2414851778,player)end end end
- admin.Parent = Frame
- admin.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- admin.BorderSizePixel = 5
- admin.Position = UDim2.new(0.696742654, 0, 0.183461994, 0)
- admin.Font = Enum.Font.Fantasy
- admin.TextColor3 = Color3.new(0, 0, 0)
- admin.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title.Name = 'title'
- title.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title.BorderColor3 = Color3.new(0, 0, 0)
- title.Position = UDim2.new(0.361319512, 0, 0.805322886, 0)
- title.Font = Enum.Font.Fantasy
- title.TextColor3 = Color3.new(0, 0, 0)
- title.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title_2.Name = 'title'
- title_2.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_2.BorderColor3 = Color3.new(0, 0, 0)
- title_2.Position = UDim2.new(-0.1041978, 0, 0.805322886, 0)
- title_2.Font = Enum.Font.Fantasy
- title_2.TextColor3 = Color3.new(0.666667, 0, 0)
- title_2.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title_3.Name = 'title'
- title_3.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_3.BorderColor3 = Color3.new(0, 0, 0)
- title_3.Position = UDim2.new(0.381695688, 0, 0.0579866767, 0)
- title_3.Font = Enum.Font.Fantasy
- title_3.Text = 'Mass Firing More Rest More Firing'
- title_3.TextSize = 20
- title_3.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- darkdevs.Name = 'Po_kex'
- darkdevs.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- darkdevs.BorderSizePixel = 5
- darkdevs.Position = UDim2.new(0.696742713, 0, 0.36045593, 0)
- darkdevs.Font = Enum.Font.Fantasy
- darkdevs.TextColor3 = Color3.new(0, 0, 0)
- darkdevs.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- game:GetService('StarterGui'):SetCore('SendNotification', {Title = 'ThotScripter On V3rm', Text = 'This Is Just An Un-Official Verison!'})
- local Main = Instance.new('Frame')
- local aura = Instance.new('TextButton')
- local mobs = Instance.new('TextButton')
- local name = Instance.new('TextLabel')
- local credit = Instance.new('TextLabel')
- gui.Name = 'gui'
- Main.Active = true
- Main.Parent = gui
- Main.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- Main.Position = UDim2.new(0.431293875, 0, 0.410358638, 0)
- main2.Parent = Main
- main2.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.141176)
- main2.Position = UDim2.new(0.0244897958, 0, 0.20184648, 0)
- aura.Parent = main2
- aura.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- aura.Position = UDim2.new(0.0600858368, 0, 0.0921052694, 0)
- aura.Font = Enum.Font.Fantasy
- aura.TextColor3 = Color3.new(1, 1, 1)
- upgrade.Parent = main2
- upgrade.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- upgrade.Position = UDim2.new(0.0600858331, 0, 0.331967205, 0)
- upgrade.Font = Enum.Font.Fantasy
- upgrade.TextColor3 = Color3.new(1, 1, 1)
- mobs.Parent = main2
- mobs.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- mobs.Position = UDim2.new(0.0600858331, 0, 0.562122524, 0)
- mobs.Font = Enum.Font.Fantasy
- mobs.TextColor3 = Color3.new(1, 1, 1)
- lobby.Parent = main2
- lobby.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- lobby.Position = UDim2.new(0.0600858331, 0, 0.782355487, 0)
- lobby.Font = Enum.Font.Fantasy
- lobby.TextColor3 = Color3.new(1, 1, 1)
- name.Parent = Main
- name.BackgroundTransparency = 1
- name.Font = Enum.Font.GothamBold
- name.TextColor3 = Color3.new(0.705882, 0, 0.0117647)
- name_2.Parent = Main
- name_2.BackgroundTransparency = 1
- name_2.Position = UDim2.new(0.0816326514, 0, 0, 0)
- name_2.Font = Enum.Font.GothamBold
- name_2.TextColor3 = Color3.new(0.635294, 0.631373, 0.631373)
- name_2.TextXAlignment = Enum.TextXAlignment.Left
- credit.Name = 'credit'
- credit.BackgroundColor3 = Color3.new(1, 1, 1)
- credit.Position = UDim2.new(0.612244904, 0, 0.059459459, 0)
- credit.Font = Enum.Font.SourceSans
- credit.TextColor3 = Color3.new(1, 1, 1)
- while true do
- local Arg1 = 'weapon'
- local Arg3 = 'physical'
- local Path = game:GetService('ReplicatedStorage').remotes.upgradeItem
- end
- local Arg1 = 'Desert Temple'
- local Arg3 = 1 -- level needed to join
- local Arg4 = false -- if want it private, make this true
- local Path = game:GetService('ReplicatedStorage').remotes.createLobby
- wait(2) -- change the wait to more if you want some people to join you!
- local Event = game:GetService('ReplicatedStorage').remotes.startDungeon
- end)
- aura.MouseButton1Down:connect(function()
- game:GetService('RunService').RenderStepped:connect(function()
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- Path:FireServer() end)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- killeneimes.Parent = Frame
- killeneimes.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- killeneimes.BorderSizePixel = 5
- killeneimes.Position = UDim2.new(0.696742713, 0, 0.523954093, 0)
- killeneimes.Font = Enum.Font.Fantasy
- killeneimes.TextColor3 = Color3.new(0, 0, 0)
- killeneimes.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local uis = game:GetService('UserInputService')
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 40
- uis.InputBegan:Connect(function(k, gp)
- for i,v in pairs(workspace:GetDescendants()) do
- if v:FindFirstChild('Humanoid') and v ~= game.Players.LocalPlayer.Character then
- local myPart = game.Players.LocalPlayer.Character.UpperTorso
- local enemyPart = v:FindFirstChildWhichIsA('BasePart')
- local offset = Vector3.new(1.5, 1, -4)
- while wait(.1) do
- if v.PrimaryPart and v.PrimaryPart:IsDescendantOf(workspace) then
- v:SetPrimaryPartCFrame(myPart.CFrame * CFrame.new(offset))
- break
- end
- end
- end
- end)
- skiddfarm.Name = ' UhFarm Every Mob?'
- skiddfarm.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- skiddfarm.BorderSizePixel = 5
- skiddfarm.Position = UDim2.new(0.364454299, 0, 0.523954093, 0)
- skiddfarm.Font = Enum.Font.Fantasy
- skiddfarm.TextColor3 = Color3.new(0, 0, 0)
- skiddfarm.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- title_4.Name = 'title'
- title_4.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_4.BorderColor3 = Color3.new(0, 0, 0)
- title_4.Position = UDim2.new(0.0102223456, 0, 0.573383749, 0)
- title_4.Size = UDim2.new(0, 171, 0, 27)
- title_4.Text = 'ENJOY!!'
- title_4.TextSize = 20
- title_4.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
RAW Paste Data
Apr 9th, 2019
Never
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- -- Version: 2.82
- local onepieceGrandTrail = Instance.new('ScreenGui')
- local TextLabel = Instance.new('TextLabel')
- local TextLabel_3 = Instance.new('TextLabel')
- local autofarm = Instance.new('TextButton')
- local clicktp = Instance.new('TextButton')
- local admin = Instance.new('TextButton')
- local title_2 = Instance.new('TextButton')
- local darkdevs = Instance.new('TextButton')
- local skiddfarm = Instance.new('TextButton')
- --Properties:
- onepieceGrandTrail.Name = 'one piece Grand Trail'
- onepieceGrandTrail.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = onepieceGrandTrail
- Frame.BackgroundColor3 = Color3.new(0.666667, 0.333333, 0)
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.168431774, 0, 0.31122449, 0)
- Frame.Active = true
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(-0.0351663269, 0, -0.0275978632, 0)
- TextLabel.Font = Enum.Font.Fantasy
- TextLabel.TextColor3 = Color3.new(0.666667, 0, 0)
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.Position = UDim2.new(0.0689635575, 0, -0.0275978632, 0)
- TextLabel_2.Font = Enum.Font.Fantasy
- TextLabel_2.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.Position = UDim2.new(0.857901812, 0, -0.0275978632, 0)
- TextLabel_3.Font = Enum.Font.Fantasy
- TextLabel_3.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.Position = UDim2.new(0.784785867, 0, -0.0275978632, 0)
- TextLabel_4.Font = Enum.Font.Fantasy
- TextLabel_4.TextColor3 = Color3.new(0.666667, 0, 0)
- autofarm.Parent = Frame
- autofarm.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- autofarm.BorderSizePixel = 5
- autofarm.Position = UDim2.new(0.0305984635, 0, 0.186242342, 0)
- autofarm.Font = Enum.Font.Fantasy
- autofarm.TextColor3 = Color3.new(0, 0, 0)
- autofarm.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- kick.Name = 'kick'
- kick.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- kick.BorderSizePixel = 5
- kick.Position = UDim2.new(0.361319363, 0, 0.357344985, 0)
- kick.Font = Enum.Font.Fantasy
- kick.TextColor3 = Color3.new(0, 0, 0)
- kick.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local getrawmetatable = getrawmetatable or debug.getmetatable
- local make_writeable = make_writeable or setreadonly or changereadonly or change_writeable
- local backup = getrawmetatable(game).__namecall
- getrawmetatable(game).__namecall = function(u, ..)
- local packed = {..}
- for i = 1, #packed - 1 do
- end
- warn('Kick attempt at ' . os.time() . ' (' . tostring(unpack(a)) . ')')
- end
- return backup and backup(u, ..) or u[m](u, unpack(a))
- end)
- clicktp.Name = 'click tp'
- clicktp.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- clicktp.BorderSizePixel = 5
- clicktp.Position = UDim2.new(0.0305984318, 0, 0.35665369, 0)
- clicktp.Font = Enum.Font.Fantasy
- clicktp.TextColor3 = Color3.new(0, 0, 0)
- clicktp.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local Player = game.Players.LocalPlayer
- local UserInputService = game:GetService('UserInputService')
- local HoldingControl = false
- Mouse.Button1Down:connect(function()
- Player.Character:MoveTo(Mouse.Hit.p)
- end)
- UserInputService.InputBegan:connect(function(Input, Processed)
- if Input.UserInputType Enum.UserInputType.Keyboard then
- if Input.KeyCode Enum.KeyCode.LeftControl then
- elseif Input.KeyCode Enum.KeyCode.RightControl then
- end
- end)
- UserInputService.InputEnded:connect(function(Input, Processed)
- if Input.UserInputType Enum.UserInputType.Keyboard then
- if Input.KeyCode Enum.KeyCode.LeftControl then
- elseif Input.KeyCode Enum.KeyCode.RightControl then
- end
- end)
- autojoingamme.Parent = Frame
- autojoingamme.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- autojoingamme.BorderSizePixel = 5
- autojoingamme.Position = UDim2.new(0.361319512, 0, 0.185551018, 0)
- autojoingamme.Font = Enum.Font.Fantasy
- autojoingamme.TextColor3 = Color3.new(0, 0, 0)
- autojoingamme.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- autojoingamme.MouseButton1Down:connect(function()
- i love black men
- wait(3)local a=game.Players.LocalPlayer;local b=a.leaderstats.Level.Value;local c=game:GetService('ReplicatedStorage').remotes.createLobby;local d=game.ReplicatedStorage.remotes.startDungeon;local e=game:GetService('ReplicatedStorage').remotes:FindFirstChild('changeStartValue')local function f(b)if b>=55 then c:InvokeServer('Winter Outpost','Nightmare',0,true,false)d:FireServer()elseif b>=33 then c:InvokeServer('Winter Outpost','Insane',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Hard',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Medium',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Easy',0,true,false)d:FireServer()elseif b>=27 then c:InvokeServer('Desert Temple','Nightmare',0,true,false)d:FireServer()elseif b>=0 then c:InvokeServer('Desert Temple','Insane',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Hard',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Medium',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Easy',0,true,false)d:FireServer()end end;if workspace:FindFirstChild('games')then f(b)end;wait()local function g()if workspace:FindFirstChild('dungeon')then local h;local g=2e9;for i,j in pairs(workspace.dungeon:GetDescendants())do if j:FindFirstChild('Head')and j:FindFirstChild('Humanoid')then local k=(j.Head.Position-a.Character.HumanoidRootPart.Position).magnitude;if k<g then h=j;g=k end end end;return h end end;local function l()for i,j in next,workspace.dungeon:GetDescendants()do if j:FindFirstChild('Humanoid')and j:FindFirstChild('LeftUpperArm')and j:FindFirstChild('RightUpperArm')and j:FindFirstChild('RightLowerArm')and j:FindFirstChild('LeftLowerArm')and j:FindFirstChild('RightHand')and j:FindFirstChild('LeftHand')then j.LeftUpperArm:Destroy()j.RightUpperArm:Destroy()j.LeftLowerArm:Destroy()j.RightLowerArm:Destroy()j.LeftHand:Destroy()j.RightHand:Destroy()wait()end end end;local function m()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuefalse then e:FireServer()l()wait()m()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuetrue then game:GetService('RunService').RenderStepped:connect(function()if a.Character and a.Character:FindFirstChild('HumanoidRootPart')and a.Character:FindFirstChild(a.weaponEquipped.Value)then a.Character.HumanoidRootPart.CFrame=CFrame.new(g().HumanoidRootPart.Position-(6+0.25*1)*g().HumanoidRootPart.CFrame.lookVector+0.5*1*g().HumanoidRootPart.CFrame.upVector,g().HumanoidRootPart.Position)l()a.Character[a.weaponEquipped.Value].swing:FireServer()end end)end end;m()local n=game:GetService('TeleportService')while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value'bossKilled'then wait(5)n:Teleport(2414851778,player)end;endwait(3)local o=game.Players.LocalPlayer;local p=o.leaderstats.Level.Value;local q=game:GetService('ReplicatedStorage').remotes.createLobby;local r=game.ReplicatedStorage.remotes.startDungeon;local s=game:GetService('ReplicatedStorage').remotes:FindFirstChild('changeStartValue')local function t(p)if p>=34 then q:InvokeServer('Winter Outpost','Insane',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Hard',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Medium',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Easy',0,false,false)r:FireServer()elseif p>=27 then q:InvokeServer('Desert Temple','Nightmare',0,true,false)r:FireServer()elseif p>=0 then q:InvokeServer('Desert Temple','Insane',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Hard',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Medium',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Easy',0,true,false)r:FireServer()end end;if workspace:FindFirstChild('games')then t(p)end;wait()local function u()if workspace:FindFirstChild('dungeon')then local v;local u=2e9;for w,x in pairs(workspace.dungeon:GetDescendants())do if x:FindFirstChild('Head')and x:FindFirstChild('Humanoid')then local y=(x.Head.Position-o.Character.HumanoidRootPart.Position).magnitude;if y<u then v=x;u=y end end end;return v end end;local function z()for w,x in next,workspace.dungeon:GetDescendants()do if x:FindFirstChild('Humanoid')and x:FindFirstChild('LeftUpperArm')and x:FindFirstChild('RightUpperArm')and x:FindFirstChild('RightLowerArm')and x:FindFirstChild('LeftLowerArm')and x:FindFirstChild('RightHand')and x:FindFirstChild('LeftHand')then x.LeftUpperArm:Destroy()x.RightUpperArm:Destroy()x.LeftLowerArm:Destroy()x.RightLowerArm:Destroy()x.LeftHand:Destroy()x.RightHand:Destroy()wait()end end end;local function A()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuefalse then s:FireServer()z()wait()A()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuetrue then game:GetService('RunService').RenderStepped:connect(function()if o.Character and o.Character:FindFirstChild('HumanoidRootPart')and o.Character:FindFirstChild(o.weaponEquipped.Value)then o.Character.HumanoidRootPart.CFrame=CFrame.new(u().HumanoidRootPart.Position-(6+0.25*1)*u().HumanoidRootPart.CFrame.lookVector+0.5*1*u().HumanoidRootPart.CFrame.upVector,u().HumanoidRootPart.Position)z()o.Character[o.weaponEquipped.Value].swing:FireServer()end end)end end;A()local B=game:GetService('TeleportService')while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value'bossKilled'then wait(5)B:Teleport(2414851778,player)end end end
- admin.Parent = Frame
- admin.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- admin.BorderSizePixel = 5
- admin.Position = UDim2.new(0.696742654, 0, 0.183461994, 0)
- admin.Font = Enum.Font.Fantasy
- admin.TextColor3 = Color3.new(0, 0, 0)
- admin.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title.Name = 'title'
- title.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title.BorderColor3 = Color3.new(0, 0, 0)
- title.Position = UDim2.new(0.361319512, 0, 0.805322886, 0)
- title.Font = Enum.Font.Fantasy
- title.TextColor3 = Color3.new(0, 0, 0)
- title.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title_2.Name = 'title'
- title_2.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_2.BorderColor3 = Color3.new(0, 0, 0)
- title_2.Position = UDim2.new(-0.1041978, 0, 0.805322886, 0)
- title_2.Font = Enum.Font.Fantasy
- title_2.TextColor3 = Color3.new(0.666667, 0, 0)
- title_2.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title_3.Name = 'title'
- title_3.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_3.BorderColor3 = Color3.new(0, 0, 0)
- title_3.Position = UDim2.new(0.381695688, 0, 0.0579866767, 0)
- title_3.Font = Enum.Font.Fantasy
- title_3.Text = 'Mass Firing More Rest More Firing'
- title_3.TextSize = 20
- title_3.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- darkdevs.Name = 'Po_kex'
- darkdevs.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- darkdevs.BorderSizePixel = 5
- darkdevs.Position = UDim2.new(0.696742713, 0, 0.36045593, 0)
- darkdevs.Font = Enum.Font.Fantasy
- darkdevs.TextColor3 = Color3.new(0, 0, 0)
- darkdevs.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- game:GetService('StarterGui'):SetCore('SendNotification', {Title = 'ThotScripter On V3rm', Text = 'This Is Just An Un-Official Verison!'})
- local Main = Instance.new('Frame')
- local aura = Instance.new('TextButton')
- local mobs = Instance.new('TextButton')
- local name = Instance.new('TextLabel')
- local credit = Instance.new('TextLabel')
- gui.Name = 'gui'
- Main.Active = true
- Main.Parent = gui
- Main.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- Main.Position = UDim2.new(0.431293875, 0, 0.410358638, 0)
- main2.Parent = Main
- main2.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.141176)
- main2.Position = UDim2.new(0.0244897958, 0, 0.20184648, 0)
- aura.Parent = main2
- aura.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- aura.Position = UDim2.new(0.0600858368, 0, 0.0921052694, 0)
- aura.Font = Enum.Font.Fantasy
- aura.TextColor3 = Color3.new(1, 1, 1)
- upgrade.Parent = main2
- upgrade.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- upgrade.Position = UDim2.new(0.0600858331, 0, 0.331967205, 0)
- upgrade.Font = Enum.Font.Fantasy
- upgrade.TextColor3 = Color3.new(1, 1, 1)
- mobs.Parent = main2
- mobs.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- mobs.Position = UDim2.new(0.0600858331, 0, 0.562122524, 0)
- mobs.Font = Enum.Font.Fantasy
- mobs.TextColor3 = Color3.new(1, 1, 1)
- lobby.Parent = main2
- lobby.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- lobby.Position = UDim2.new(0.0600858331, 0, 0.782355487, 0)
- lobby.Font = Enum.Font.Fantasy
- lobby.TextColor3 = Color3.new(1, 1, 1)
- name.Parent = Main
- name.BackgroundTransparency = 1
- name.Font = Enum.Font.GothamBold
- name.TextColor3 = Color3.new(0.705882, 0, 0.0117647)
- name_2.Parent = Main
- name_2.BackgroundTransparency = 1
- name_2.Position = UDim2.new(0.0816326514, 0, 0, 0)
- name_2.Font = Enum.Font.GothamBold
- name_2.TextColor3 = Color3.new(0.635294, 0.631373, 0.631373)
- name_2.TextXAlignment = Enum.TextXAlignment.Left
- credit.Name = 'credit'
- credit.BackgroundColor3 = Color3.new(1, 1, 1)
- credit.Position = UDim2.new(0.612244904, 0, 0.059459459, 0)
- credit.Font = Enum.Font.SourceSans
- credit.TextColor3 = Color3.new(1, 1, 1)
- while true do
- local Arg1 = 'weapon'
- local Arg3 = 'physical'
- local Path = game:GetService('ReplicatedStorage').remotes.upgradeItem
- end
- local Arg1 = 'Desert Temple'
- local Arg3 = 1 -- level needed to join
- local Arg4 = false -- if want it private, make this true
- local Path = game:GetService('ReplicatedStorage').remotes.createLobby
- wait(2) -- change the wait to more if you want some people to join you!
- local Event = game:GetService('ReplicatedStorage').remotes.startDungeon
- end)
- aura.MouseButton1Down:connect(function()
- game:GetService('RunService').RenderStepped:connect(function()
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- Path:FireServer() end)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- killeneimes.Parent = Frame
- killeneimes.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- killeneimes.BorderSizePixel = 5
- killeneimes.Position = UDim2.new(0.696742713, 0, 0.523954093, 0)
- killeneimes.Font = Enum.Font.Fantasy
- killeneimes.TextColor3 = Color3.new(0, 0, 0)
- killeneimes.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local uis = game:GetService('UserInputService')
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 40
- uis.InputBegan:Connect(function(k, gp)
- for i,v in pairs(workspace:GetDescendants()) do
- if v:FindFirstChild('Humanoid') and v ~= game.Players.LocalPlayer.Character then
- local myPart = game.Players.LocalPlayer.Character.UpperTorso
- local enemyPart = v:FindFirstChildWhichIsA('BasePart')
- local offset = Vector3.new(1.5, 1, -4)
- while wait(.1) do
- if v.PrimaryPart and v.PrimaryPart:IsDescendantOf(workspace) then
- v:SetPrimaryPartCFrame(myPart.CFrame * CFrame.new(offset))
- break
- end
- end
- end
- end)
- skiddfarm.Name = ' UhFarm Every Mob?'
- skiddfarm.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- skiddfarm.BorderSizePixel = 5
- skiddfarm.Position = UDim2.new(0.364454299, 0, 0.523954093, 0)
- skiddfarm.Font = Enum.Font.Fantasy
- skiddfarm.TextColor3 = Color3.new(0, 0, 0)
- skiddfarm.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- title_4.Name = 'title'
- title_4.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_4.BorderColor3 = Color3.new(0, 0, 0)
- title_4.Position = UDim2.new(0.0102223456, 0, 0.573383749, 0)
- title_4.Size = UDim2.new(0, 171, 0, 27)
- title_4.Text = 'ENJOY!!'
- title_4.TextSize = 20
- title_4.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
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